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What are you looking for in a Breakout game? Superb graphics? Thrilling gameplay? The ability to create your own levels? If so, look no further than Hyperballoid 2, the sequel to one of the best old school Breakout games around. The next step in your Hyperballoid journey features four visually stunning game worlds complete with animated levels and realistic physics. As you shatter these elaborate creations, you'll enjoy using outrageous new powerups and marvel at the game's silky smooth controls.
You can also jump right into building your own levels. Using an editor that's both revolutionary and intuitive, there are no limits to what you can create. You can even modify the properties of the various bricks in the game to create new challenges! After you've exhausted your creative juices, you can hop online to share your creations with other players and download new music. Clear your schedule now because once you start playing Hyperballoid 2, you'll be hooked!
Hyperballoid 2 level editor manual
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Awesome.. Great..Superb!..
good
good
The best ever. The graphics, the idea, all. Its perfect. I bet that wont appear a game to reach the Hyperballoidґs quality level in the next 5 years.
Here's some suggestions for the next version of Hyperballoid: Cre ate a section on the arkanoids page, where community members can upload their custom made Hyperballoid 2 levels. I think this would make Hyperballoid 2 much more appealing. you could then create the ability to upload these extra (free) levels to the next version of Hyperballoid. (Just like Reflexive have done with theior best seller Ricochet infinity. I'd also add an options panel where you can select which power ups you want as well as the frequency. I'd add lots more power ups, but limit the game to only being able to use a specific number. Also add a slider to control the ball speed. This could be additionally to the two ball speed power ups, or as a full replacement. With the above changes (or additions) it would make the game much more versatile, and each player would be able to taylor the game to their own player preferences. Ther e's so much more you could do such as create power ups that change the bat shape and ball shape, which would directly affect the control of the ball (providing the physics of the game could cope with it - This is available in the game Breakquest) What if it was possible to create an in game editor that was able to mix and match power ups, say add ing two power ups together. Or being able to create your own custom made power ups.
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